Carpalware — Projects

Card game · 2019 · Programming & design

War of Omens

A free-to-play collectible card game with a deckbuilder at its core: each turn you buy cards into your deck and spend them in the same fight. Four factions, more than twenty heroes, a story campaign, ranked ladder and cross-faction draft, all cross-platform between Steam, phone and web.

Made by Mike through Fifth Column Games and released on Steam in February 2019. He led programming and also worked on design. Every card can be earned through play.

Play free on Steam →

War of Omens: a battle in progress, fire streaking across the board toward an enemy hero
Combat
War of Omens: a full board of cards mid-turn, attacks arcing toward the opposing hero
A full turn
War of Omens: the deck editor, cards sorted by power, prosperity, faith and coins
Deck editor
War of Omens: the main menu, with the masked hero Sofocatro
Heroes
War of Omens: an illustrated campaign scene of a captain rallying her crew on a ship's deck
Story campaign
War of Omens: full card art for the Mercenary, with flavour text
Hand-drawn card art
War of Omens: a draft tournament result, five wins and two losses
Draft tournament
War of Omens key art: five heroes behind the game's logo
Key art
Alternate reality game · 2019 · Emmy winner

Mr. Robot — Season_4.0 ARG

An alternate reality game extending the final season of Mr. Robot. It won the 2020 Primetime Emmy for Outstanding Interactive Extension of a Linear Program — the first Emmy nomination and win for Fifth Column Games.

Produced by Fifth Column Games with USA Network and Ralph Interactive. The award also credits producer Roxanne Paredes and writer Jeff McKibben. It beat Stranger Things' "Scoops Ahoy: Operation Scoop Snoop" and Westworld's "Free Will Is Not Free."

TODO — a link to the ARG itself. Also confirm how you want your own role described — the trade coverage quotes you as Fifth Column's COO, which isn't the same as a credit line. And confirm who drew the solve map below before this goes live: its annotations read player-side, so it may be the community's work rather than the team's.

The puzzles

Most of what the ARG asked people to do was look harder at a file they already had. These are production artifacts, shown as delivered and again with the hidden layer brought up.

Three playing-card backs, the published clue image
The clue, as published
The same image reduced to its least-significant-bit plane: dense noise filling the three cards
Its lowest bit — the payload
An apparently blank black frame
A blank frame
The same frame with levels raised, revealing a row of numbers
Blue channel, at 1 of 255
A black frame with barely legible dark text
Almost nothing
The same frame with levels raised: Did you really think it would be that easy, each word a different colour
Levels raised — the colours are the message
Portrait of the magician Si Stebbins wearing pixel sunglasses
Si Stebbins, who ordered the deck
A hand-drawn dungeon floor plan flooded with water
Sal's Vault — the player map
A very large flowchart wiring together every puzzle, cipher and dead end in the game
The whole game, solved

The solve map is roughly 9,900 pixels square at full size — every screen, cipher, wrong turn and hint in one sheet. Open it and zoom.

Webcomic · 2009–2013 · 422-comic run · 432 archive entries

Virtual Shackles

A gaming webcomic by Mike Fahmie and Jeremy Vinar, published twice a week for nearly four years. It ran to 422 comics and ended, deliberately, in June 2013 — the last strip is about ending it.

The original domain has since lapsed and now points somewhere unrelated. This site's archive was reconstructed from recovered source files and the Internet Archive's 2014 capture.

Browse the complete numbered archive →
Launch the random comic generator (#193) →

Virtual Shackles: the Mushroom Kingdom torn apart by a giant plunger, and two plumbers at a toilet Virtual Shackles: Link, by moonlight, smashing pots delivered by the Hyrule Pot Co. Virtual Shackles: Kirby meets the monolith from 2001 and swallows it Virtual Shackles: Link at an office desk, spiking his coffee — saving the princess from a lower middle class life Virtual Shackles: a Charmander at home in an armchair, and the Pokeball that comes for him Virtual Shackles: the Trojan Horse arrives as a Farmville request Virtual Shackles: a silhouetted boy mid-leap, drawn in the style of Limbo Virtual Shackles: Deep Thought, Moore's Law, and how long to optimally wait: 42 Virtual Shackles: a towering armored monster faces off against a frog and a rabbit — FIGHT Virtual Shackles: a bistro opens, and falls, in the floating city of Columbia

A selection from the full archive: 431 recovered images across all 432 numbered entries, with the sole missing image retained in sequence.

Installation · February 2005

Post-it Mario

An 8-bit Mario world built across four floors of a university building's windows out of Post-it notes — designed as a mockup first, then put up in a single night. The photographs below are timestamped 11:03 PM to 12:02 AM.

Concept mockup: sprites overlaid on the building facade
The mockup
The building before the installation
Before
Putting up notes on the glass
Going up
The finished installation lit at night
11:26 PM — complete
Ground view of the installation
Ground view
GAME OVER in Post-it notes
Game over

TODO — you mentioned this one went viral, and the salvaged archive contains a folder named NintendoPower-PostitMario. Neither claim is stated above, because a folder name isn't a citation and a search didn't turn up a source. Give me the Nintendo Power issue and any coverage links and I'll put the reach back in — it's the strongest thing about this project.

Archive — UCSC, 2001–2003

Computer engineering · June 2001

M.A.A.R. — Map Acquiring Autonomous Rover

A rover built on a Rabbitcore Z-180 microcontroller. A swiveling infrared distance sensor swept the forward 270° arc to build a distance map, which was translated into a surface height map and used for route selection. The height map went back to a base station over CRC-encoded RF, along with coordinates, to assemble a map of the explored territory.

The completed M.A.A.R. rover
Completed
M.A.A.R. rover chassis
Chassis
M.A.A.R. rover with its top plate fitted
Top plate on
M.A.A.R. rover demo
Demo
Computer graphics · March 2001

Cubelor — stereogram generator

Written in C with X-Forms and OpenGL on Unix. A basic 3D modeler plus an image loader, generating stereograms — Magic Eye images — from 3D scenes.

Archive

X.I.A.T.

TODO — description. The original write-up is still up at yikes.com/~pengo/xiat.html if you want to adapt it rather than rewrite.